Calling All Artists: Time to Try AR, Adobe Says
Calling All Artists: Time to Try AR, Adobe Says

Michelangelo had sculpture. Vincent van Gogh had oil painting. Ansel Adams had film. But who’s going to pioneer augmented reality? At the Minnesota Street Project, a gallery in San Francisco’s hip and fast-developing Dogpatch district, Adobe Systems is trying to kick-start AR as a new medium for artists. Exhibits placed swirling dragons and fluttering butterflies into empty rooms, […]

Michelangelo had sculpture. Vincent van Gogh had oil painting. Ansel Adams had film. But who’s going to pioneer augmented reality?

At the Minnesota Street Project, a gallery in San Francisco’s hip and fast-developing Dogpatch district, Adobe Systems is trying to kick-start AR as a new medium for artists. Exhibits placed swirling dragons and fluttering butterflies into empty rooms, showed digitized people on miniature real-world accompanied by their animated dreams, and translated a singing opera singer into a wall-size face blasting glowing particles into space.

Augmented reality, which overlays digital imagery onto our view of the real world, could be either a techno-curiosity or the next big thing. Adobe, which announced a new AR creation tool called Aero at Apple’s Worldwide Developers Conference this week, is in the next big thing camp.

“Digital technologies are going to escape our screen and become of the space all around us,” Adobe Chief Technology Officer Abhay Parasnis said at a preview of a gallery called Festival of the Impossible, which opens Friday. There’s a lot of AR hype now, but he thinks we’re underestimating how profound the spread of AR will be in the long run.

AR and its cousin, virtual reality, once required high-end hardware, but phones are bringing it to the mass market. That opens new avenues for creative expression. Now it’s up to the artists — and the companies that supply them with tools — to turn their creativity into something entertaining, thought-provoking and memorable.

Beware gimmicks

Maybe AR will rise to claim a place alongside the silver screen, marble and stretched canvas. But we’ll probably have to endure a lot of gimmicks during the AR novelty phase.

“A lot of the new mediums have a wow factor, but to make something that’s very emotional is difficult,” said Gabriel Barcia-Colombo, an artist at the show.

His exhibit, “Descent: Or Do Avatars Dream of Auto-Rigged Sheep,” shows a group of tiny beds. Holding an iPad in front of each shows a 3D view of one of his friends perched or lying on the bed, with an animation appearing above that represents their dreams — being trapped in a bottle or riding a giant galloping cat.

Adobe — ever eager to supply creative people with tools like Photoshop, Premiere Pro and Illustrator — hopes to advance the progress of AR artistry with Project Aero. “As every medium comes along, there is a period of time where the potential is obvious but the tools consume much time and become a distraction,” Parasnis said. Aero is designed to ease the pain, so an AR artist doesn’t need to worry about learning programming technologies like Unity or Unreal.

Even with software to ease the way, AR art still brings new technical concerns.

“It’s more similar to sculpting than traditional painting,” said artist Estella Tse, who’s showing an AR work called “Two Sides of the Same Coin” about the duality of her Chinese-American heritage. Sculpting a 3D shape is only a first step, though. “How is someone going to walk through my installation? I think more about environmental design and user experience design,” she said.

AR art with Aero

Using Aero, artists still use other software like Photoshop or Adobe Dimension to create their 3D designs, but then they use Aero to place them spatially and create an AR file in the USDZ format that Adobe is backing along with Apple and Pixar.